![]() ![]() They’re the main blemish on an otherwise rich and lengthy RPG. ![]() ![]() I dearly hope that the 'day zero' patch eliminates The Witcher 3’s technical issues. I still think about some of my choices and how intriguing they turned out – for better or worse. Usually something is sacrificed when creating a world this ambitious, but everything felt right on cue. It stands out for its wonderful writing, variety of quests and things to do in the world, and how your choices have impact in interesting ways. The Witcher 3: Wild Hunt encompasses what I hope is the future of RPGs. The result is that this Polish studio's first open world is one of the greatest we've ever seen. If anything, Wild Hunt recalls Rockstar's cowboy epic Red Dead Redemption - and not just because both games let you trot about on horseback. However, while Skyrim (for all its majesty) often sent you on quests hewn from glum fantasy cliché at the behest of a series of plastic-faced nobodies, CD Projekt's work feels richer and more humane. At the same time, that intimate feel is juxtaposed against a gigantic, sprawling open-world adventure that may hit some snags along the way but still comes out on top. The Witcher 3: Wild Hunt is a huge step up from its predecessor, mostly because it manages to tell a more compelling and personal tale. There’s Triple-A gaming, and then there’s The Witcher 3: Wild Hunt. It’s sheer scale and absolution in content, alongside its surprisingly strong narrative - both in the main quest lines, and the peripheral ones around them - is delivered with a maturity rarely ever seen in games of this scope. There is no question in my mind that The Witcher 3: Wild Hunt has been worth the wait. Media: Sword of Destiny Trailer | Gameplay Launch Trailer ![]()
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